A spell is a skill that produces a specific magical effect when used successfully. Each magic spell is a separate skill, which has no default – you can only cast spells you know. Add your Magery to IQ when you learn spells.
Spells can be learned one of three ways:
- Your character possesses all of the prerequisite spells and/or advantages.
- Your character has been granted the spell by their god. Your character has taken the advantage ‘Power Investiture’ instead of ‘Magery’.
- Your character possess a magic item that lets them cast it.
The following spells are not allowed for this campaign:
- Timeport/Timeport Other/Rapid Journey (If the caster is moving back in time)
- Suspend Mana
- Drain Mana
- Restore Mana
- Suspend Magery
- Drain Magery