Alchemical Items

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Alchemical Drugs

Name Type Form Weight LC Cost Duration Primary Effect Secondary Effect Consequences Addictiveness Dependency Type
Dragon Fire 1 Stimulant Powder 0.01 0 $3 12-HT hours Restore 1d FP Gain Overconfidence and Doesn’t Sleep Gain Bad Temper and Chronic Depression for 12-HT hours Mildly Physiological
Dragon Fire 1 Stimulant Crystal 0.01 0 $30 3 hours Restore 1d FP, Gain Dragon’s Breath Gain Overconfidence and Doesn’t Sleep Gain Bad Temper and Chronic Depression for 3 hours Highly Physiological
Zephyr 2 Depressant Powder 0.02 0 $30 12 hours Gain High Pain Threshold, Unfazeable, Euphoria Gain Flight and Paralysis Gain Laziness for 12 hours Totally Physiological
Dwarven Dream Fungus 3 Hallucinogen Powder 0.02 2 $30 3 hours Gain Hallucinating Gain Oneiromancy for 3 hours Lose 6 FP, Gain Paranoia and Nauseated for 12 hours Mildly Psychological

1. Brewed in back-alley alchemist labs the Dragon Fire drug, as it’s known by on the streets, is a relatively new drug that has only surfaced a quarter of a century ago. No-one seems to know what it’s made out of, or who supplies the streets with it, and truth be told not many people cared. At least until a few years ago when the purified crystalline form of Dragon Fire hit the streets, and people had to start dealing with the considerably more aggressive drug.
2. Originating from the land of Baroi, this highly addictive depressant can be found in many of the larger cities of Faran, generally in the slums where the disenfranchised have succumbed to its euphoric allure. It’s not unheard of to find a fatally overdosed victim of Zephyr being gently carried along by a breeze, only a few feet above the ground, in the rougher areas of town.
3. Produced in the subterranean kingdom of the dwarves, this drug causes the user to hallucinate vividly. Some claim that meaning can be found in the visions one experiences, and that even the future can be divined, should the user be wise enough to interpret them correctly.

Medicinal

Name Type Form Weight LC Cost per dose Duration Primary Effect Secondary Effect Consequences Component Cost Cooking Time
Healing Magical Liquid 0.25 4 $120 Permanent Heals 1d hits of injury If HP is normal, restores 1d lost FP Repeated doses have full effect $50 1 week
Regeneration Magical Ointment 0.25 4 $5000 Permanent Restores a single missing appendage. None None $300 20 weeks
Paut Magical Liquid 0.25 4 $33 Permanent Restores 1 magically expended FP. None None $10 10 Days

Combat

Name Type Form Weight LC Cost per dose Duration Primary Effect Secondary Effect Consequences Component Cost Cooking Time
Visry War Paint Advantageous Ointment 0.25 4 $250 1 hour Adds 1d to ST. None None $100 2 weeks

Alchemical Items

Brotherhood Greybrown