Shear, of the Kyeeia Tomai

A hunter of the skies seeking his fortune in the world of men.

Description:

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Shear
Player: Jeremy

Height: 6’0” Weight: 130 lbs Size Modifier: 0 Age: 7 Total Points: 182 Unspent Points: 5
Appearance: Average: 0, A Tomai with a deep brown plumage, lightening to gold at his wing tips and a fierce stare. Status: +0 TL: 3
Reaction: -2 from Social Stigma (Minority Group)

Basic Attributes and Secondary Characteristics:

Stat Level Cost Stat Level Cost Stat Amount Cost
ST 11 10 HP 11 0 Basic Lift 24 lbs
DX 12 40 Will 10 0 Basic Speed 5.5 0
IQ 10 0 Perc 10 0 Basic Move 5 0
HT 10 0 FP 10 0
DAMAGE: Thr: 1d-1 Sw: 1d+1
Language Spoken Written Cost
Common Accented Illiterate -4
Tomai Native N/A 0

Advantages:

Name Modifiers Base Cost Final Cost Page Reference
35% Ownership in The Frogstone Grants: Wealth(Comfortable); Independent Income 12($245 per month) Variable 22 *
Acute Hearing 2 None 2/level 4 B35
Acute Vision 5 None 2/level 10 B35
Ally (Dauntless) 75% of starting points: +3; frequency of 15 or less: x3; 3 9 B37
Ambidexterity None 5 5 B39
Claws, Talons Feet Only 8 8 B43
Enhanced Move (Air) 1 None 20/level 20 B52
Flight Gliding: -50% 40 20 B56
Penetrating Voice None 1 1 B101
Peripheral Vision None 15 15 B74
Reputation 1 large class of people (Citizens of Kardiam): x0.5; sometimes recognized: x0.5 5/level 2 B26
Speak With Animals Specialized (Birds of Prey): -60% 25 10 B87
Teeth (Sharp Beak) None 1 1 B91

Disadvantages:

Name Modifiers Base Cost Final Cost Page Reference
Bad Temper Frequency of 12 or less: x1 -10 -10 B124
Dependent (Dauntless) 75 of starting points: -2; frequency of 6 or less: x0.5; Loved one: x2 -2 -2 B131
Restricted Diet (Fresh Meat) Common source -10 -10 B151
Short Lifespan 2 None -10/level -20 B154
Social Stigma (Minority Group) -10 -10 B155
Stress Atavism Mild; frequency of 12 or less: x1 -10 -10 B156

Skills

Name Difficulty Relative Level Level Points Page Reference
Animal Handling (Raptors) Average IQ+0 10 2 B175
Area Knowledge (Tamarac Mountains) Easy IQ+1 11 2 B176
Axe/Mace Average DX+3 15 12 B208
Brawling Easy DX+2 14 4 B182
Climbing Average DX+3 15 12 B183
Dual-Weapon Attack (Axe/Mace) Hard Axe/Mace+0 15 5 B230/MA83
Filch Average DX+0 12 2 B195
Hook (Axe/Mace) Hard Axe/Mace-4 11 2 MA74
Naturalist/TL3 (Earthlike) Hard IQ+0 10 4 B211
Navigation/TL3 (Air) Average IQ+0 10 2 B211
Observation Average Perc+1 11 4 B211
Search Average Perc-1 9 1 B219
Stealth Average DX+2 14 8 B222
Survival (Mountains) Average Perc+0 10 2 B223
Tracking Average Perc+1 11 4 B226

Melee Weapons:

TL Name Damage Reach Parry Cost Weight ST
4 Axe Sw+2 cut 1 0U $50 4 11
4 Axe (Ornate) Sw+2 cut 1 0U $100 4 11
4 Axe (Balanced, Dwarven, Fine, Ornate) Sw+3 cut 1 0 $950 4 11

Armour:

TL Name Location DR Cost Weight LC Notes Page Reference
1 Light Scale Armour Torso 3 $150 15 4 - B283
1 Leather Pants Legs, Groin 1* $40 3 - [ 1 ] B283
1 Bronze Helmet Skull, Face 3 $160 7.5 4 - B284

Other Equipment:

Name TL Cost Weight Notes
Backpack, Small 1 60 3
Blanket 1 20 4 -
Bottle, Ceramic 1 3 1
Cord 0 10 5
Hobgoblin Hand 0 - 2
Money - $2216 4.432 Custom
Personal Basics 0 5 1
Selkie Pelt 1 $99000 2 Custom
Glass Eyeball 3 - 0.1 Custom
Ring of Zhamex 3 - 0.02 Custom
Clothing Set (Status 0), Winter Clothing 0 $180 5 -

Melee Attacks:

Name Usage Level Parry Block Damage Reach ST
Axe Swung 16 11 No 2d cut 1 11
Talon Strike Kick 12 No No 1d imp C,1
Natural Punch 14 10 1d-1 cr C
Peck Bite 14 No No 1d-1 pi+ C
Dual Axes: OR: 11 + 0 + 11 + 01 = 22 PR: 5 + 2 + 0 + 1 + 0 = 8 CER: 30
Punching: OR: 4 + 0 + 3 + 01 = 6 PR: 4 + 2 + 0 + 1 + 0 = 7 CER: 13
Pecking: OR: 4 + 0 + 5 + 01 = 8 PR: 4 + 2 + 0 + 1 + 0 = 7 CER: 15
Talon Strike: OR: 2 + 0 + 8 + 01 = 9 PR: 4 + 2 + 0 + 1 + 0 = 7 CER: 16

Features:

Shear’s Dual-Weapon Attack technique in conjunction with his Ambidexterity allows him, using only an Attack maneuver, to attack with two weapons simultaneously in the same turn. He should roll to hit separately for each hand. He can attack one target, or two if they are adjacent. If both attacks are aimed at a single opponent, they will defend at -1 as their attention is divided.

Notes:

Disarm (B400): State you are attacking the weapon. You are at -5 to hit a C melee weapon, -4 to hit a reach 1 weapon, and -3 to hit reach 2+ weapons. You can ignore additional -2 to hit a weapon if you use the Hook technique. If you hit and the foe fails to dodge/parry, roll a Quick contest of your ST/weapon skills against their ST/weapon skill(or DX if it is a missile weapon). Your foe will get +2 if they are using a two-handed weapon. If you win their weapon flies 1 yard in a random direction. If you tie or lose they keep it but it is unready unless they won by 3 or more. If you critically fail you lose your weapon.

Bio:

Shear comes from the Kyeeia clan of the Tomai of the Crooked Mountains. During the Flesh Wars, the Kyeeia (whose avian forerunners come from the stock of eagles) were used as scouts, raiders and commandoes. They were rightly feared for their swift and deadly guerrilla tactics – striking hard and fast from the air where the enemy were vulnerable, and then retreating to the safety of the skies before an effective defence could be mounted.

When the Flesh Wars were over, the Kyeeia (like many eagle Tomai) decided to make their home in the distant and isolated Crooked Mountains. There they have formed a semi-nomadic tribal society, hunting game around the lowlands in fall and winter and returning to the mountains in the spring to watch over their hatchlings.

Shear grew up with his nest brothers, riding the thermals over the mountain peaks, learning the arts of hunter and warrior. His tribe specializes in a form of combat using twin axes – the clashing talon technique. Before he can become a fledged adult, and chose a mate, he must prove his worth to his people by leaving the ancestral homeland, and venturing out into the world of the flesh-folk. When he has performed a task of valour, and returned with proof, only then will he be deemed a full member of the Kyeeia Tomai.

Shear, like many of his people, has a brusque and fierce demeanour. He’s young and eager to prove himself. Though he has many natural gifts – he’s a good hunter and fighter, he is proud and overconfident. His people trade with merchant caravans that pass through the lowlands, so he has learned some of the common speech, though it grates through his avian vocal chords. However, Shear views the man-things with a good measure of distrust – a hostility which is often returned by the world at large, that sees him as something of a barbarian. Shear’s hot temper has often landed him in hot water, though he has so far managed to come out relatively unscathed.

In terms of appearance, Shear resembles nothing so much as a six foot tall eagle in the shape of a man. His arms are wings, which he can fold in half where a human’s wrist would be. He has a muscular chest, covered by a painted leather vest. His legs have the proportion of a human’s, but end in an eagle’s talons. His plumage is a deep brown, lightening to gold at his wing tips. Shear can be off-putting to strangers – he has the fierce glare of an eagle, and like a bird, he tends to dart his head rapidly, always on the lookout for prey or danger.

Shear, of the Kyeeia Tomai

Brotherhood JeremyLarge