Maxi

A Half-Ogre street punk.

Description:

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Maxi
Player: Simon

Height: 6’2” Weight: 250 lbs Size Modifier: 0 Age: 16 Total Points: 121Unspent Points: 3
Appearance: Ugly, -2, A teemaged Half-Ogre/Half-Human half-breed. Status: -1 TL: 3
Reaction: -2 from Appearance, -2 from _Social Stigma (Minor), -1 from Status (Street Urchin), -2 from _Social Stigma (Minority Group: Half-Ogre), -2 from Bad Smell, Conditional: -2 from Disturbing Voice when talking is required

Basic Attributes and Secondary Characteristics:

Stat Level Cost Stat Level Cost Stat Amount Cost
ST 15 50 HP 15 0 Basic Lift 45 lbs
DX 9 -20 Will 10 0 Basic Speed 5.75 0
IQ 8 -40 Perc 10 0 Basic Move 5 0
HT 14 40 FP 14 0
DAMAGE: Thr: 1d+1 Sw: 2d+1
Language Spoken Written Cost
Common Native Illiterate -3

Advantages:

Name Modifiers Base Cost Final Cost Page Reference
Acute Smell 2 None 2/level 4 B35
Constriction Attack None 15 15 B43
Contact Group (Penumbran Society, Alnaz) Effective skill (12): +1; Group: x5; frequency of 9 or less: x1; Unreliable: x0.5 Variable 3 B44
Damage Resistance 1 Tough Skin: -40% 5/level 3 B47
Extra Attack 1 None 25/level 25 B53
Fearlessness 5 None 2/level 10 B55
Fit Very Fit 15 15 B55
Hard to Kill 2 None 2/level 4 B58
Hard to Subdue 3 None 2/level 6 B59
High Pain Threshold None 10 10 B59
Immunity to Disease None 10 10 B81
Temperature Tolerance (Cold) 2 None 1/level 2 B93
Sterile Feature 0 0 B165

Disadvantages:

Name Modifiers Base Cost Final Cost Page Reference
Appearance Ugly -8 -8 B21
Bad Smell None -10 -10 B124
Bad Temper None -10 -10 B124
Disturbing Voice None -10 -10 B132
Extra Sleep 1 None -2/level -2 B136
Gluttony Frequency of 12 or less: x1 -5 -5 B137
Ham-Fisted Mild -5 -5 B138
Social Stigma (Minor) -5 -5 B155
Social Stigma (Minority Group: Half-Ogre) -10 -10 B155
Status (Street Urchin) None -5 -5 B28
Wealth Poor -15 -15 B25

Skills

Name Difficulty Relative Level Level Points Page Reference
Area Knowledge (Alnaz) Easy IQ+1 9 2 B176
Axe/Mace Average DX+1 10 4 B208
Boxing Average DX+2 11 8 B182
Brawling Easy DX+5 14 16 B182
Carousing Easy HT+1 15 2 B183
Current Affairs/TL3 (Regional) Easy IQ+0 8 1 B186
Forced Entry Easy DX+2 11 4 B196
Intimidation Average Will+1 11 4 B202
Observation Average Perc+0 10 2 B211
Savoir-Faire (Mafia) Easy IQ+1 9 2 B218
Stealth Average DX+0 9 2 B222
Streetwise Average IQ+2 10 8 B223
Urban Survival Average Perc+3 13 12 B228

Melee Weapons:

TL Name Damage Reach Parry Cost Weight ST
1 Brass Knuckles Thr cr C 0 $10 0.25 -
0 Cudgel Sw+1 cr 1 8 20 2 8

Armour:

TL Name Location DR Cost Weight LC Notes Page Reference
2 Boots Feet 2 $80 3 - [ 1 ] B284

Other Equipment:

Name TL Cost Weight Notes
Money - $68 0.136 Custom
Clothing Set (Status -1) - $60 2 B266

Melee Attacks:

Name Usage Level Parry Block Damage Reach ST
Brass Knuckles Punch 14 10 No 2d cr C -
Cudgel Swung 10 8 No 2d+2 cr 1 8
Natural Kick with Boots 12 No 1d+3 cr C,1
Natural Punch 14 10 1d+3 cr C
Brass Knuckles: OR : 9 + 0 + 7 + 41 = 19 PR : 0 + 1 + 11 + 53 = 20 CER : 39
Cudgel: OR : 5 + 0 + 9 + 41 = 17 PR : 0 + 1 + 11 + 53 = 20 CER : 37
Brawling: OR : 7 + 0 + 7 + 41 = 17 PR : 0 + 1 + 11 + 53 = 20 CER : 37

Features:

Don’t forget, you have Extra Attack, this means you can attack twice per combat round! But you can still only attack once per round per arm, and your left hand is at a -4 penalty since it is your “off hand”.

To use your Constriction Attack you must first grapple your intended victim, whose Size Modifier cannot exceed your own.

To grapple: Attack/All-Out Attack/Move and Attack your opponent. Roll against DX or Brawling and your opponent may defend normally. If you successfully hit, your foe has -4 to DX.

Now that your foe is grappled, roll a Quick Contest of your ST vs. your foe’s ST or HT (whichever is higher). If you win, your victim takes damage equal to your margin of victory; otherwise they take no damage.

Your foe can attempt to break free by winning a Quick Contest of ST on their turn. If you are grappling them with both hands, you get +5 to your roll.

Each level of Hard to Kill gives +1 to HT rolls made for survival at -HP or below, and on any HT roll where failute means instant death.

Each level of Hard to Subdue gives +1 to any HT roll to avoid unconsciousness.

Your skill in Forced Entry means you gain +2 per die to thrust or swing damage.

Bio:

Maxi

Brotherhood Greybrown